Wellbeing in the Platform Age
This week’s papers treat media less as a simple good or bad and more as infrastructure or context: for grief, belonging, learning, leisure, eating, and work. The common question is when media and digital life support wellbeing—and when they add strain.
- Media and digital spaces can support belonging, continuing bonds, and social health, including for queer religious youth, older 2SLGBTQ+ adults, and bereaved students.
- For students, social media is both leisure and learning infrastructure, and a source of FoMO, addiction, and stress.
- Media wellbeing research is widening beyond users to workers exposed to potentially morally injurious events.
Connection, grief, and belonging
Music as a Wellbeing Infrastructure for Queer Religious Youth
It centers music as a wellbeing strategy for queer religious youth navigating faith, identity, and belonging.
Grief-related social media use and perceived social media support among bereaved students: associations with grief, mental health, and continuing bonds
It examines how bereaved students use social media for grief, support, mental health, and continuing bonds with the deceased.
Digital ageing among mid-life and older 2SLGBTQ+ adults: expanding the health equity promotion model with a technological dimension
It shows why digital platforms matter for the social health of mid-life and older 2SLGBTQ+ adults.
Student life online
Fear of Missing Out and Happiness: The Indirect Influence of Digital Leisure Flow Experience and Social Media Addiction
It links FoMO, digital leisure flow, social media addiction, and happiness among university students in one model.
From stress to strategies: developing digital resilience among medical students in Pakistan – a qualitative case study
It looks at how medical students in Pakistan build digital resilience while using social media for education.
Pengembangan E-Book Mpa.a sama Berbasis Deep Learning untuk Meningkatkan Student Well Being Siswa Sekolah Dasar
It develops a locally grounded digital e-book intended to improve elementary students’ wellbeing.
Risks in media environments
Moral injury among UK media workers
It extends moral injury research to media workers, including journalists, producers, camera operators, and editors.
Social media and eating behavior in later life: psychological pathways, evidence gaps, and an age-inclusive research agenda
It maps possible psychological pathways between social media and eating behavior in later life, while naming evidence gaps.
Summary written from this week's papers and fact-checked against their abstracts.
Episode
2026-10-09 – 2026-10-16
90 papers
Covered in this episode
Papers:
Characterizing Use of the Internet and Social Media to Access Suicide-Related Content among Adolescents with Suicidal Ideation
Fear of Missing Out and Happiness: The Indirect Influence of Digital Leisure Flow Experience and Social Media Addiction
From scroll to norm: How gambling norms are being shaped by social media sponsorships.
Prevalence of Binge Eating Behavior Among High School Students and Associations with Social Media Use, Mental Health, and Suicide Risk - Youth Risk Behavior Survey, United States, 2025.
+36 more
Transcript 26 lines
Cold Open
Jenny
When someone is in a really dark place, do you think the internet is more likely to help them or pull them deeper in?
Davis
I want the answer to be help, because a search box is sometimes the only thing open at two in the morning, but the internet doesn't know when it's being asked to do emergency care.
Jenny
That's exactly what scares me, because we keep treating feeds, chatbots, and search results like neutral tools, when for someone in crisis they can become the room they're alone in.
Davis
And in one survey, 69 of 113 adolescents with suicidal thoughts had looked online for suicide-related information, and more of those searches were meant to help them act than to pull back, so the point isn't to shame the search, it's to redesign what they find...welcome to What's Well & Good in Media on paperboy.fm.
Stats Overview
Jenny
This week, the filter started with eight hundred ninety-four hits and ended with ninety qualified papers, from two hundred seventy-seven authors across sixty-two countries. That's a big map, but it's still a screened map, not the whole field.
Davis
And the funny part is volume went two directions. Qualified papers rose from eighty-six to ninety, up four, while total hits fell from nine hundred eighty-six to eight hundred ninety-four. So the feed got smaller, but the useful slice got denser.
Jenny
I want to know what's behind that density. Is it better matching on media wellbeing, or did this week just have more papers that named the thing directly, like social media, mental health, adolescents, and media literacy?
Davis
Country coverage is the real jump for me: sixty-two countries this week, versus forty-two last time. That's twenty more places, and it fits the through-line, because the same app or news system can be support in one setting and a stress amplifier in another.
Jenny
The author mix also keeps this from being only the usual voices. Of the two hundred seventy-seven authors, seventy-nine were first-time authors, meaning first-ever paper in the metadata, with ninety-eight emerging researchers and one hundred experienced researchers.
Davis
Method-wise, social media dominated with thirty-two theme hits, then mental health at eleven and adolescents at nine. The leading methods were qualitative studies, thirty-two of them, meaning close looks at people's experiences, plus twenty-four surveys, so this week is heavy on lived experience and self-reported patterns.
Paper Walkthrough
Paper 1 Characterizing Use of the Internet and Social Media to Access Suicide-Related Content among Adolescents with Suicidal Ideation
Jenny
Alright, let's get into the papers with a hard one: Characterizing Use of the Internet and Social Media to Access Suicide-Related Content among Adolescents with Suicidal Ideation, from M. Gansner and colleagues on medRxiv in twenty twenty-six.
Jenny
They recruited one hundred thirty-one teens, ages thirteen to eighteen, from an urban pediatric emergency department, and one hundred thirteen completed the survey. Sixty-nine of those teens, so sixty-one point one percent, said they'd looked online for suicide-related information, and the uncomfortable part is that searches were more often about helping them act on suicidal thoughts than reducing those thoughts, sixty-three point seven percent versus fifty-five point one percent.
Davis
How did the study tell the difference between looking for help and looking for instructions, because that line matters a lot for anyone designing a search page or a safety pop-up?
Jenny
They asked the teens directly what kind of suicide-related information they sought and where they went, then used mixed-effects regression, which is a statistical model for linking search reasons to platform types while accounting for clustered answers. Among teens who used social media, discussion forums stood out: they were much more likely to be used when the teen was seeking information to act on suicidal thoughts, with an odds ratio of seven point zero and p equals point oh two, but this is still a cross-sectional snapshot from one urban pediatric hospital, so it signals a risk pattern rather than proving a national rate.
Davis
That makes the design problem very concrete: suicide prevention can't assume at-risk teens are heading first to professional health sites, even though social media was used for help-seeking searches slightly more often than professional health organization websites, forty-two point one percent versus thirty-one point six percent. This is the first piece in that crisis search paths thread, and the takeaway is blunt: forums and feeds are part of the care pathway whether health systems planned for them or not.
Paper 2 Fear of Missing Out and Happiness: The Indirect Influence of Digital Leisure Flow Experience and Social Media Addiction
Davis
If the last paper made feeds part of a crisis search path, this one asks what happens in a less acute but very familiar loop: students checking because they don't want to miss out. The paper is Fear of Missing Out and Happiness, by Ali Çağrı Gücal, U. Başoğlu, and Ali Sönmez, in Pamukkale spor bilimleri dergisi.
Davis
They surveyed four hundred sixteen university students from both state and private institutions, and the finding is nicely uncomfortable. Fear of missing out seemed to make online leisure feel more absorbing and enjoyable, but that same path also fed social media addiction, meaning compulsive use that's hard to control, and that was linked to lower happiness.
Jenny
Are we talking about unhappy students using social media more, or social media patterns changing happiness?
Davis
The authors used structural equation modeling, which is a way to test whether the data fit a proposed chain from one factor to another, not a magic machine for proving cause. Their chain was FoMO to digital leisure flow, meaning that lost-in-the-activity feeling, then to social media addiction, and then to happiness, but the sample is university students, so I wouldn't stretch this to every age group or life stage.
Jenny
That matters because the practical answer isn't, take away the fun parts of the internet. It's more like, keep the good leisure and target the checking spiral, which puts this squarely in the Compulsion And Comparison thread: the risk isn't one app session, it's when missing out becomes the engine.
Paper 3 From scroll to norm: How gambling norms are being shaped by social media sponsorships.
Jenny
That checking spiral from FoMO makes me think of a different kind of spiral, where the feed teaches you what looks normal. The paper is called From scroll to norm: How gambling norms are being shaped by social media sponsorships, and it asks whether sponsored gambling posts make young adults think gambling is just what students do.
Jenny
The plain finding is narrow but important. In an experiment with three hundred sixty-nine people aged eighteen to twenty, seeing gambling-sponsored posts made participants think a typical student gambles more often, even though it did not make gambling look more approved or more morally okay overall.
Davis
If approval didn't go up, why does perceived prevalence still matter?
Jenny
Because common can become its own pressure. The authors used a two by two between-subjects experiment, meaning each person saw one version, not every version: gambling brand or control brand, and influencer source or brand source. The strongest result was about descriptive norms, which just means beliefs about what people commonly do, but the sample is only eighteen-to-twenty-year-olds, so this doesn't settle effects for younger teens or older gamblers.
Davis
That puts it cleanly in the Information Environments Move Behavior thread. A platform or regulator can't only ask, did this ad make gambling look cool; they also have to ask whether three sponsored posts in a week quietly move the listener's baseline for what everyone else is doing.
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